Ship your first app to the App Store and Google Play in 30 days.

The exact Claude Code + Expo system a working developer uses, written for people who don't code.

14-day refund · Lifetime access · No Mac needed

Built by a developer who ships with this exact method.

What I've shipped, and what got rejected

I'm Berk Kılıç, a developer with five years in finance and business planning behind me. I build my apps with Claude Code and Expo, and I've made most of the mistakes this course helps you avoid.

Two of my apps, and yours
  • CelestiaRejected. Guideline 4.3(b), Spam.
  • PetPhaseLive on the App Store.
  • Your appWaiting for review. Day 25 of 30.
  • PetPhase

    A pet growth and health tracker that keeps all data on the phone, with no accounts and no tracking

    Live on the App Store

  • Botanica

    A plant identifier, scan any plant to find out what it is

    Live on the App Store

  • Garson

    Dish-first restaurant discovery for Istanbul, part of a larger startup where I'm founder and product lead

    Live on the App Store (Türkiye)

  • Celestia

    Astrology app with composite charts and multi-person comparisons

    Rejected under guideline 4.3(b)

    The full story is in Chapter 9. Read the free chapter.

  • Client work

    Plus 5 apps built for companies, not named for confidentiality.

  • Websites

    Many sites for businesses and my own products, including this one, built in one day by Claude Code.

This website was built in one day with the Master Build Prompt from Bonus 2.

The PROMPT.md file behind this site, open at its Who you are and How you operate sections.
PROMPT.md, the prompt behind this site.
The git log for this site, listing each commit with its time, from the first phase onwards.
The git log, with its real times.
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14-day refund · Lifetime access · No Mac needed

The 30 days

  1. Week 1

    Chapters 1 to 4

    Pick your idea, set up your tools and have your first conversation with Claude Code.

  2. Week 2

    Chapters 5 and 6

    Your core screens run on your own phone, and they look like someone cared.

    • Day 8: Your app runs on your own phone
  3. Week 3

    Chapters 7 and 8

    Add data, plus accounts or payments if version 1 needs them. Then find and fix what's broken.

    • Day 16: Your Android closed test starts
  4. Week 4

    Chapters 9 and 10

    Submit to both stores and get your launch plan ready.

    • Day 25: You submit to the App Store
    • Day 26–29: Live on the App Store (review usually takes 1 to 3 days)
    • Day 30: You apply for Google Play production access, and go live there once approved

Most days are one task of about 20 to 60 minutes. What a plan can't promise is the stores' timing. Apple usually reviews in 1 to 3 days, sometimes longer, and a rejection adds a few more. Google asks new personal accounts to run a closed test with 12 testers for 14 days first, so your Android app will likely go live a couple of weeks after your iPhone one.

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14-day refund · Lifetime access · No Mac needed

Why not just use free tutorials?

Free tutorials

  • Teach the tool.
  • Stop before the hard parts.

This course

  • Follows one path from idea to live app.
  • Includes store review, rejections, Google's 14-day test and launch.

What you get

10 chapters and 6 bonuses. Read them here on any screen, or download the whole course as a PDF. Every prompt and command has a copy button, checklists tick, and your progress saves as you go.

The course

  1. Can you really build an app without coding?
  2. Pick an idea small enough to finish
  3. Your setup
  4. Talking to Claude Code
  5. Building your first screen
  6. Design that doesn't look amateur
  7. Data, accounts and payments
  8. Fixing bugs when you can't read code
  9. App Store and Google Play submission
  10. Launch and first users

The bonuses

  • App Idea Generator

    A formula, 50 ideas sized for a first app, and a sheet that picks the winner in 10 minutes.

  • The Master Build Prompt

    One long, structured prompt that gets Claude Code to build most of version 1 by itself, then report back to you.

  • 100 Claude Code prompts

    Copy, paste, fill in the brackets. Grouped by build stage, so the right one is quick to find.

  • Rejection Fix Guide

    Look up what Apple or Google said, apply the fix, and resubmit with a note.

  • Launch Kit

    Checklists and templates for submission day and launch week.

  • 30-Day Build Plan

    What to do each day, with a buffer day each week for catching up.

Who it's for

It's for you if

  • You have an app idea and no developer: you're a founder, a freelancer, or a professional who knows one problem well.
  • You've tried building with AI before and got stuck going round in bug loops.
  • You'd rather own the skill than pay an agency.

It isn't for you if

  • You want guaranteed income without effort. Apps can earn money, and the course shows you how to add subscriptions and in-app purchases, but your first app's real job is teaching you a process you can repeat. Most apps start with few downloads, mine included, and grow with each version and each new app.
  • You want it done for you. It takes about 5 to 10 hours a week, patience when things break, and following the steps in order.

What you'll need

  • Any computerAlready ownedMac, Windows or Linux. Expo builds the iPhone version in the cloud.
  • A phoneAlready ownedAndroid or iPhone, for testing.
  • Claude Pro$20/monthIncludes Claude Code. Upgrade only if you hit its limits.
  • Expo accountFree tierComes with a limited number of cloud builds each month.
  • Apple Developer Program$99/yearFor publishing on the App Store and testing on an iPhone.
  • Google Play developer account$25 onceFor publishing on Google Play.

On top of the course, that's $144 to get going for both stores, then $20 a month while you build and $99 a year to stay on the App Store. These prices can change, so check them before you pay.

The price

$147

Founding price, until 30 November 2026, 23:59 Istanbul time. Then it's $197.

One payment, no subscription. All 10 chapters, all 6 bonuses and the PDF.

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14-day refund · Lifetime access · No Mac needed

Buying opens soon. Once it does, Lemon Squeezy will handle the payment and email your license key straight after.

The guarantee

If the course isn't right for you, email hello@ideatostore.app within 14 days of buying and I'll refund you in full. You don't need to give a reason.

Here's what I will promise: if you follow the steps, you will ship. Here's what I won't: shipping isn't the same as making money, and your first app is the one that teaches you the process. Refund policy.

Questions

Do I need to know how to code?

No. You describe what you want, Claude Code writes it, and you check it on your phone. Your job is being clear about what the app should do.

Do I need a Mac?

No. Windows and Linux work too, because Expo builds the iPhone version on its own Macs in the cloud.

How much time does it take?

About 5 to 10 hours a week for four weeks. Fell behind? Each week has a buffer day, and the plan picks up from wherever you are.

Will my app be approved?

I can't promise that. Apple rejected one of mine. The course shows you how to avoid the common rejections, and what to do when one lands anyway.

Will my app make money?

I can't promise that either, and I'd be wary of anyone who does. Chapter 10 covers getting your first users. Most apps get few downloads at first.

Will it be live on both stores by day 30?

By day 30 it's submitted to both. Apple's review is usually a matter of days. New personal Google Play accounts apply for production access once their 14-day closed test ends, so Android will likely land a couple of weeks after iPhone.

How do I get into the course after buying?

Lemon Squeezy emails you a license key. Paste it on the unlock page. You can use it on your phone and your laptop, and signing out of a browser frees up its place.

How long do I keep access?

For as long as the course is online. That's what lifetime access means here. It's a one-time payment, and you can download the whole course as a PDF to keep.

Can I see some of it first?

Yes. The start of Chapter 1 is free to read.

Something else?

Email hello@ideatostore.app.

Pick one small idea, and finish it.

14-day refund · Lifetime access · No Mac needed

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